![]() Copyright ©2013-2022, all rights reserved. If you are not satisfied you can try an alternate map calculation checking ‘High Quality’Ĭopyright notice: any total or partial reproduction of the content is forbidden without previous authorisation by the Author. Thin indicates that Unwrella was not able to unfold this part of the geometry without stretching it too much, so Unwrella automatically decided where to split the UV Map in order to get the best result. You will notice new BLUE LINES on the mesh. ![]() The final UV map is being displayed on your screen Unwrap UVW> Peel> ‘Quick Peel’ icon, the BLUE converts to GREEN You need to convert the BLUE EDGES to GREEN UV Seams: The BLUE LINES are only a representations of the seams. Surrond the body parts with BLUE SEAM LINES. Just click at one vertex and then follow the edge flow and select the next one. – Peel> Seams -> ‘Point-To-Point Seams’ icon Unwrella for 3DS Max is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. So if You want to only unwrap single object, then Unwrella is a better option - because it is cheaper (149 for one. ![]() The only difference is that FlatIron can unwrap multiple objects, while Unwrella is a modifier, and can unwrap single object. Both Unwrella and FlatIron use the same technique. 3d-io Unwrella – Optimal Automatic Unwrapping 3D-IO made also Unwrella - a plugin for unwrapping.
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